Jíhsdānyazzà Ji̊ Qi̊v (/ʤɪ̞s/ /dəˑˈnjazzə/ [hip] [exempt]) is a temperate Large City located in the Sti̊ci̊q Region of the Tetburland.
The name Jíhsdānyazzà Ji̊ Qi̊v is derived from the Goblin language, as Jíhsdānyazzà Ji̊ Qi̊v was founded by Hippotherium, who was culturaly Tauran.
Climate
Jíhsdānyazzà Ji̊ Qi̊v has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Jíhsdānyazzà Ji̊ Qi̊v receives an average of 197 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Jíhsdānyazzà Ji̊ Qi̊v covers an area of nearly 245 km2 (98 mi2), and an average elevation of 2940 m (9645 ft) above sea level.
Overview
Jíhsdānyazzà Ji̊ Qi̊v was founded durring the late 12th century in winter of the year 1056, by Hippotherium. The establishment of Jíhsdānyazzà Ji̊ Qi̊v suffered from many setbacks, delays, and obsticles, most notably a group of Jíhsdānyazzà Ji̊ Qi̊v which required millitary assistance exterminate before the community could finish being built.
Jíhsdānyazzà Ji̊ Qi̊v was built using the conventions of Tauran durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Jíhsdānyazzà Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Jíhsdānyazzà Ji̊ Qi̊v is buildings are arranged arround a single narrow paverstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Jíhsdānyazzà Ji̊ Qi̊v's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Jíhsdānyazzà Ji̊ Qi̊v has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Jíhsdānyazzà Ji̊ Qi̊v long.
Civic Infrastructure
Jíhsdānyazzà Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Jíhsdānyazzà Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Jíhsdānyazzà Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Jíhsdānyazzà Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Jíhsdānyazzà Ji̊ Qi̊v's parks.
Jíhsdānyazzà Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Jíhsdānyazzà Ji̊ Qi̊v.
Jíhsdānyazzà Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Jíhsdānyazzà Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Jíhsdānyazzà Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Jíhsdānyazzà Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Jíhsdānyazzà Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jíhsdānyazzà Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Jíhsdānyazzà Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Jíhsdānyazzà Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Jíhsdānyazzà Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.
Jíhsdānyazzà Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Jíhsdānyazzà Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.
Jíhsdānyazzà Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Jíhsdānyazzà Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Jíhsdānyazzà Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Jíhsdānyazzà Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Jíhsdānyazzà Ji̊ Qi̊v's natural decorations nor waterways.
Jíhsdānyazzà Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Jíhsdānyazzà Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Jíhsdānyazzà Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Jíhsdānyazzà Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Jíhsdānyazzà Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Jíhsdānyazzà Ji̊ Qi̊v the water is caffeinated.
The Plant-Imbued Ape near Jíhsdānyazzà Ji̊ Qi̊v are known to be more aggressive than normal.
Jíhsdānyazzà Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves bloodletting to channel Charm energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 105
Farmers: 164
Farm Laborer: 384
Hunters: 206
Milk Maids: 151
Ranchers: 78
Ranch Hands: 158
Shepherds: 147
Farmland: 232559 m2
Cattle and Similar Creatures: 14426
Poultry: 173121
Swine: 11541
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5770
Craftsmen
Arms and Toolmakers: 115
Blacksmiths: 140
Bookbinders: 69
Buckle-makers: 77
Cabinetmakers: 131
Candlemakers: 192
Carpenters: 167
Clothmakers: 147
Coach and Harness Makers: 61
Coopers: 144
Copper, Brass, Tin, Zinc, and Lead Workers: 81
Copyists: 56
Cutlers: 49
Fabricworkers: 137
Farrier: 281
Furriers: 37
Glassworkers: 221
Gunsmiths: 118
Harness-Makers: 56
Hatters: 112
Hosiery Workers: 41
Jewelers: 65
Leatherwrights: 144
Locksmiths: 58
Matchstick makers: 86
Musical Instrument Makers: 84
Painters, Structures and Fixtures: 71
Paper Workers: 84
Plasterers: 81
Pursemakers: 93
Roofers: 60
Ropemakers: 58
Rugmakers: 56
Saddlers: 101
Scabbardmakers: 132
Scalemakers: 60
Scientific, Surgical, and Optical Instrument Makers: 36
Sculptors, Structures and Fixtures: 55
Shoemakers: 53
Soap and Tallow Workers: 209
Tailors: 268
Tanners: 70
Upholsterers: 87
Watchmakers: 76
Weavers: 160
Whitesmiths: 46
Merchants
Adventuring Goods Retellers: 40
Arcana Sellers: 41
Beer-Sellers: 81
Booksellers: 86
Butchers: 140
Chandlers: 137
Chicken Butchers: 149
Entrepreneurs: 59
Fine Clothiers: 164
Fishmongers: 147
Florists: 35
Potion Sellers: 93
Resellers: 198
Spice Merchants: 80
Wine-sellers: 131
Wheelwright: 91
Woodsellers: 52
Service workers
Bakers: 274
Barbers: 256
Coachmen: 91
Cooks: 240
Doctors: 124
Gamekeepers: 87
Grooms: 50
Hairdressers: 192
Healers: 158
Housekeepers: 174
Housemaids: 240
House Stewards: 186
Inns: 56
Laundry maids: 103
Maidservants: 221
Nursery Maids: 104
Pastrycooks: 192
Restaurateur: 230
Tavern Keepers: 213
Specialized Laborer
Ashworkers: 81
Bleachers: 51
Chemical Workers: 33
Coal Heavers: 128
In-Town Couriers: 131
Long Haul Couriers: 134
Dockyard Workers: 113
Gas Workers: 28
Hay Merchants: 48
Leech Collectors: 149
Millers: 125
Miners: 122
Oilmen and Polishers: 91
Postmen: 140
Pure Finder: 73
Skinners: 169
Sugar Refiners: 32
Tosher: 93
Warehousemen: 192
Watercarriers: 124
Watermen, Bargemen, etc.: 180
Skilled Laborers
Accountants: 75
Alchemist: 83
Clerk: 122
Dentists: 56
Educators: 146
Engineers: 84
Gardeners: 57
Mages: 45
Plumbers: 62
Pharmacist: 64
Professors: 25
Scientists: 43
Wizards: 25
Civil Servants
Adventurers: 54
Bankers: 81
Civil Clerks: 131
Civic Iudex: 68
Consultants: 37
Exorcist: 125
Fixers: 68
Kami Clerk: 109
Landlords: 112
Lawyers: 72
Legend Keepers: 96
Militia Officers: 443
Monks, Monastic: 174
Monks, Civic: 164
Historian, Oral: 122
Historian, Textual: 67
Policemen, Sheriffs, etc.: 125
Priests: 213
Rangers: 74
Rat Catchers: 92
Scholars: 90
Spiritualist: 103
Slayers: 32
Storytellers: 209
Military Officers: 180
Cottage Industries
Brewers: 174
Comfort Services: 213
Enchanters: 62
Herbalists: 64
Jaminators: 206
Needleworkers: 180
Potters: 93
Preserve Makers: 147
Quilters: 83
Seamsters: 339
Spinners: 169
Tinker: 64
Weaver: 151
Artists
Actors: 63
Architects: 23
Bards: 93
Costumers: 35
Dancers: 69
Drafters: 37
Engravers: 45
Fine Furniture Carpenters: 28
Glaziers: 60
Inlayers: 55
Musicians: 174
Painters, Art: 29
Playwrights: 60
Sculptors, Art: 51
Wood Carvers: 221
Writers: 206
Produce Industries
Butter Churners: 180
Canners: 174
Cheesmakers: 221
Ice Merchants: 25
Millers: 125
Picklers: 96
Smokers: 73
Stockmakers: 63
Tobacconists: 87
Tallowmakers: 137
21468 of Jíhsdānyazzà Ji̊ Qi̊v's population work within a Foundational Occupation.
1288 work in Agriculture
4725 work as Craftsmen
1724 work as Merchants
3191 work as Service Workers
2237 work as General Laborers
887 work as Skilled Laborers
3041 work as Civil Servants
1945 work in Cottage Industries
1249 work as Artists
1181 work in Produce Industries
31623 of Jíhsdānyazzà Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 4616 (8%) are noncontributers.
Points of Interest
Jíhsdānyazzà Ji̊ Qi̊v is known for its unusual rock formations.
POI
History
Jíhsdānyazzà Ji̊ Qi̊v used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Jíhsdānyazzà Ji̊ Qi̊v.
In time immemorial, reportedly some time during the late 2nd century, Jíhsdānyazzà Ji̊ Qi̊v was attacked by a group of nobles with their private armies. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Jíhsdānyazzà Ji̊ Qi̊v lost 110 people, 198 livestock, and 64 buildings. The conflict ended after roughly 214, when members of Jíhsdānyazzà Ji̊ Qi̊v's militia enacted an operation to eliminate a specific group of the enemy's forces. The operation was complicated by the officer in charge of Jíhsdānyazzà Ji̊ Qi̊v's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with pitched battle between both forces, which ended in victory for Jíhsdānyazzà Ji̊ Qi̊v's forces. The war is remembered in legend by Jíhsdānyazzà Ji̊ Qi̊v's bards, historians, and legend keepers.